ICT and Computing


At OIEA the Computer Science department are at the forefront of ICT lesson delivery through the use of the most up to date and accessible technology. We utilise cloud computing to allow students to access the curriculum and further learning through the use of the Google Classroom. This teaching methodology allows students to access almost all aspects of the Computer Science curriculum 24/7 on any digital device, and benefits from allowing editing and updating as well as just viewing the lesson resources and student work.

Head of Department – Mr S Dell
Computer Science Teacher/Head of Year 10 & 11 – Miss Hughes

Key Stage 3 Curriculum:

The 2 year key stage 3 curriculum is designed to enable students to seamlessly flow through into the key stage 4 curriculum laying the ground work for students to achieve at the GCSE level.

We focus on the key concepts of computer science & computational thinking,

  • Decomposition – The breaking apart of larger problems into smaller manageable tasks.
  • Pattern Recognition – Looking for patterns or similarities in a problem and in other situations within varying environments.
  • Abstraction – Picking out the important parts of any problem and more importantly ignoring useless information.
  • Algorithms – Developing step by step instructions or a set of rules on how a problem could be solved.

Students with also learn about:

  • How networks and the internet works,
  • Computer Hardware and Software,
  • Visual and textual based programming languages,
  • Binary conversion and Binary logic,
  • Security and Encryption,
  • Digital representation of sound and images.

Along with the computer science elements we also cover aspects of ICT including E-Safety and the use of the office package (Word, Excel and PowerPoint)

Key Stage 4 Curriculum:

COMPUTER SYSTEMS

COMPONENT 1

  • study how processors work
  • investigate computer memory and storage
  • explore modern network layouts and how they function
  • build skills in the ever important realm of cyber security
  • investigate how types of software are used within computer systems
  • stretch wider comprehension of how computers and computing affect ethical, legal, cultural and environmental issues

COMPUTATIONAL THINKING, ALGORITHMS AND PROGRAMMING

COMPONENT 2

  • study fundamental algorithms in computer science
  • build a firm foundation in programming techniques
  • produce programs through diagrams
  • thoroughly test programs and make them resistant to misuse
  • explore Boolean algebra (AND, OR, NOT)
  • understand how we store data within computers in binary form

A PROGRAMMING PROJECT

COMPONENT 3

  • use new-found programming skills on an independent coding project by solving a real-world problem of their choice
  • The project is carried out under exam-like conditions

If choosing to take Computer Science it is essential that students’ actively undertake coding exercises outside of the classroom. Regularly practicing the skills needed in Component 3 is a significant area of development throughout the 3 year course.

Course Breakdown

Unit 01 – Computer systems 40%
Unit 02 – Computational thinking, algorithms and programming 40%
Unit 03 – Programming Project 20%

More information for parents and students can be found below:

http://www.ocr.org.uk/Images/350596-parents-and-students-guide.pdf

This is a link to the GCSE Computer Science Specification:

http://www.ocr.org.uk/Images/225975-specification-accredited-gcse-computer-science-j276.pdf